Ship ports of games players actually know, for studios like Bohemia Interactive and CD PROJEKT RED.
Graphics APIs, low-level optimisation and our own translation technology — the hard, interesting problems.
A small team means you own meaningful pieces end to end, not a narrow slice.
We value sustainable, high-quality engineering over crunch.
We're a small team and we hire when the right person appears. If you're a strong C++ or graphics engineer who wants to work on real, shipped games rather than demos, send a speculative application below and we'll keep it on file.
Send your CV and a short note about what you've worked on. We read every application.