Four stages take your Windows build to a shipped, certified port.
eON intercepts the game's Windows, DirectX and input calls and maps them to the target platform's native graphics APIs — Metal, Vulkan or OpenGL. No engine migration, no source rewrite.
We profile the port and tune the areas players notice most, so it holds native resolution and frame rate rather than a lowest-common-denominator compromise.
We take the build through each platform's technical requirements and submit it store-ready — including console certification where it applies.
OS updates, patches and long-term maintenance are handled so your port keeps performing long after launch.
For the right title, eON is the shortest credible path to more platforms — and when a game is better served by a full native port, we'll tell you.
Ship in months, not the multi-year cycle of a from-scratch rebuild.
One proven translation layer instead of a brand-new codebase means fewer surprises and fewer new bugs.
Same gameplay, same content, same feel — players get the game they know, on the platform they want.
Because the port runs your original code, PC updates carry straight over — patches land far faster than re-porting a native build. Ideal for a live game that updates regularly.
The game's own logic is unchanged, so QA focuses on the platform layer — rendering, input, performance — not re-testing the whole game. Less testing time, and fewer port-specific bugs.
eON is one route, not the only one. Some titles and platforms call for a full native port — we do both, and recommend the right one.
eON has brought major PC titles to Mac and Linux for studios including Bohemia Interactive and CD PROJEKT RED.
Send us your title and target platforms. We'll come back with an honest assessment of whether eON or a native port is the right route — and what it would take.
Request a porting assessment →